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Our self-supervised neural network, TilinGNN, produces tiling results in time roughly linear to the number of candidate tile locations, significantly outperforming traditional combinatorial search methods. The average runtime of our network for tiling a character is only 25.71s. The character shapes to be tiled are shown in grey and different types of tiles are displayed using different colors (note that mirror reflections count as different tile types).
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A gallery, showcasing the tiling solutions produced by our learn-to-tile approach on 36 different shapes. Under each tiling solution, we show the original input shape in gray and the region covered by the union of all the candidate tile locations (inside the input shape) in blue, as references.
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TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network In SIGGRAPH 2020. [Paper] [supp] [presentation] [data & code] |
@article {xu-sig20-tilingnn,
author = {Hao Xu* and Ka Hei Hui* and Chi-Wing Fu and Hao Zhang (* joint first authors)},
title = {TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network},
journal = {ACM Trans. on Graphics (SIGGRAPH)},
volume = 39,
number = 4,
year = {2020},
note = {Article no. 129},
}
Acknowledgments |